Welcome to Curious Quill, an original content resource for d20 roleplaying.

We have spent time highlighting the people of Taluma: dwarves, elves, orcs, and urchins. Now it’s time to focus on the beasts of the world, from the natural to the preternatul, even the unnatural. You can find an introduction to the classification of beasts here, but follow the posts this season and the bestiary tag to read more about the unique folklore of the beasts of Taluma.

Kevin Frank Kevin Frank

New Feat: Way of the Sash

Elves are agile and graceful people who love music and dance. Their flowing movements are often enhanced using lengths of cloth including ribbons and scarves or cloaks that mimic the wind and wave they are connected to. Some elves learn to use these items of clothing in combat, becoming able to defend themselves without any weapon. This study is known as the Way of the Sash.

Read More about the Way of the Sash Feat.

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Lore Kevin Frank Lore Kevin Frank

Elf Attire

Elves wear many layers of light cloth in combinations of tight and flowing forms. The color of their cloth follows that of the their skin and hair, but often in contrast - if they are pale of color their clothes are deep and dark, if dark in coloring their clothes are pale.

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Lore Kevin Frank Lore Kevin Frank

Elven Spring Festival

Like their kin the dwarves, the elves of Taluma have two primary celebrations throughout the year: to celebrate the advancement of the year and to honor their tutelary deities. In the case of elves these are Luna and Stel, the Lady and Lord of the moon and the stars, and the elements of water and air, respectively. They occur in Spring and Autumn. At the Spring festival, the celebrate the winds of Stel blowing away the last cold of winter with warm breezes and the rebirth of plants and other life..

Read More about the spring festival of rebirth.

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Lore Kevin Frank Lore Kevin Frank

Elven Beverages: Tea

Elves seem to eat less but drink more than other races, perhaps because they are children of Moon-Queen Luna, the lady of water. They make teas and infusions, warm and cold, which they drink throughout the day. These beverages often have medicinal purposes in addition to hydration.

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Rules Addenda Kevin Frank Rules Addenda Kevin Frank

Ability Modifiers: Sleight of Hand

In the Ability Modifiers feature, we will be exploring Ability checks: mostly Skills, and how to modify, or enhance, their usage in gameplay. This time, we will take a look at how Sleight of Hand can be achieved even with a low Dexterity, using distraction, for example.

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Lore Kevin Frank Lore Kevin Frank

Elf Stands

Elves typically live in wooded areas, obscured by the trees and with the resources of the forest at their disposal. They seek to protect and preserve these wildlands as much as they are protected by them. These settlements are called Stands.

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Lore Kevin Frank Lore Kevin Frank

Elven Branches

Elves settle in communities called stands, but many elves are itinerant and travel the land, never settling in one place. They travel alone or in small groups, but also in larger groups that often have a familial relation. These are called branches.

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Lore Kevin Frank Lore Kevin Frank

New Feat: Hearthzeal

A dwarven runeforger can learn to channel their comradeship with others to bolster their own health. The more allies they are surrounded by in close proximity the heartier they become. This runeforger technique is called Hearthzeal and can be taken as a Feat..

Read More about the Hearthzeal Feat available only to dwarf runeforgers.

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Lore Kevin Frank Lore Kevin Frank

Background: Runeforger

Runeforgers master their mind and body through the pursuit of runic traditions that focus their will. They learn to speak to and understand the very elements, especially earth and fire, and weave that knowledge into runes carved in metal, stone, or wood. .

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