Welcome to Curious Quill, an original content resource for d20 roleplaying.

The Quill already spent a season each on dwarves, elves, urchins (smalfolk) and orcs. Along with humans, these are considered the ‘civilized’ people of the world. But there are other mortal beings across the land. Follow the posts this season and the mortals tag to learn more about other sentient beings of Taluma and fantasy settings in general.

Rules Addenda Kevin Frank Rules Addenda Kevin Frank

Ability Modifiers: Athletics

In the Ability Modifiers feature, we will be exploring Ability checks: mostly Skills, and how to modify, or enhance, their usage in gameplay. This time, we will take a look at how following someone using Athletics can use an ability other than Strength.

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Rules Addenda Kevin Frank Rules Addenda Kevin Frank

Ability Modifiers: Stealth

In the Ability Modifiers feature, we will be exploring Ability checks: mostly Skills, and how to modify, or enhance, their usage in gameplay. This time, we will take a look at how following someone using Stealth can use an ability other than Dexterity.

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Rules Addenda Kevin Frank Rules Addenda Kevin Frank

Ability Modifiers: Sleight of Hand

In the Ability Modifiers feature, we will be exploring Ability checks: mostly Skills, and how to modify, or enhance, their usage in gameplay. This time, we will take a look at how Sleight of Hand can be achieved even with a low Dexterity, using distraction, for example.

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Rules Addenda Kevin Frank Rules Addenda Kevin Frank

Ability Modifiers: Intimidation

In the Ability Modifiers feature, we will be exploring Ability checks: mostly Skills, and how to modify, or enhance their usage in gameplay. This time, we will take a look at how the Intimidation skill can be used in different ways beyond the Charisma-based proficiency detailed in the basic rules.

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