Welcome to Curious Quill, an original content resource for d20 roleplaying.
This season, we are focusing on the orcs, recent additions to what are considered the ‘civilized’ people of Taluma. We will be detailing their culture and traditions. You will find entries on things like their communities, festivals, attire, and provisions.
Follow the orc tag to read all the entries about them.
Ability Modifiers: Athletics
In the Ability Modifiers feature, we will be exploring Ability checks: mostly Skills, and how to modify, or enhance, their usage in gameplay. This time, we will take a look at how following someone using Athletics can use an ability other than Strength.
Ability Modifiers: Stealth
In the Ability Modifiers feature, we will be exploring Ability checks: mostly Skills, and how to modify, or enhance, their usage in gameplay. This time, we will take a look at how following someone using Stealth can use an ability other than Dexterity.
Ability Modifiers: Sleight of Hand
In the Ability Modifiers feature, we will be exploring Ability checks: mostly Skills, and how to modify, or enhance, their usage in gameplay. This time, we will take a look at how Sleight of Hand can be achieved even with a low Dexterity, using distraction, for example.
Ability Modifiers: Intimidation
In the Ability Modifiers feature, we will be exploring Ability checks: mostly Skills, and how to modify, or enhance their usage in gameplay. This time, we will take a look at how the Intimidation skill can be used in different ways beyond the Charisma-based proficiency detailed in the basic rules.