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We have spent time highlighting the people of Taluma: dwarves, elves, orcs, and urchins. Now it’s time to focus on the beasts of the world, from the natural to the preternatul, even the unnatural. You can find an introduction to the classification of beasts here, but follow the posts this season and the bestiary tag to read more about the unique folklore of the beasts of Taluma.
Ability Modifiers: Athletics
In the Ability Modifiers feature, we will be exploring Ability checks: mostly Skills, and how to modify, or enhance, their usage in gameplay. This time, we will take a look at how following someone using Athletics can use an ability other than Strength.
Ability Modifiers: Stealth
In the Ability Modifiers feature, we will be exploring Ability checks: mostly Skills, and how to modify, or enhance, their usage in gameplay. This time, we will take a look at how following someone using Stealth can use an ability other than Dexterity.
Ability Modifiers: Sleight of Hand
In the Ability Modifiers feature, we will be exploring Ability checks: mostly Skills, and how to modify, or enhance, their usage in gameplay. This time, we will take a look at how Sleight of Hand can be achieved even with a low Dexterity, using distraction, for example.
Ability Modifiers: Intimidation
In the Ability Modifiers feature, we will be exploring Ability checks: mostly Skills, and how to modify, or enhance their usage in gameplay. This time, we will take a look at how the Intimidation skill can be used in different ways beyond the Charisma-based proficiency detailed in the basic rules.