Welcome to Curious Quill, an original content resource for d20 roleplaying.
The Quill has spent time describing people and beasts of the world, but these are just creatures for the player characters to encounter. Developing a character you want to play, using the existing rules, can seem difficult. Follow the posts this season and the character tag for tips and recommendations on making unique characters.
Construction Werk: Feat vs. Multi-Class
There are often many ways to build characters with similar abilities, and finding the best option(s) to choose can be challenging, but challenging can be fun and rewarding. In the Construction Werk feature we will look at various tips and recommendations on the early phases of creating a character versus builds into even the early levels. This is about creating a solid foundation for your character.
This time we will look at a possibly big decision, whether to multi-class or get your first Feat.
New Feat: Predator’s Sense
Orc hunters who follow the path of a Gwyvenclaw develop abilities like a natural predator. Their instinct become honed to strike first when they spot their prey.
Read More about the hunting instincts orc hunters develop.
New Feat: Hunters’ Edge
Orc hunters travel across the land in pursuit of beasts and monsters alike. Some of the greatest hunters learn to take advantage of the qualities of piercing weapons which are uniquely suited for hunting over bludgeoning and slashing ones.
Read More about how the edge orc hunters have over their prey.
New Feat: Bewilderer
Urchins who become known as vexers may become so good at flustering other people that they can bewilder spellcasters. Urchin vexers are so clever they are able to jeer and fluster spellcasters while performing other actions, using only a bonus action to attempt to interrupt their concentration.
Read More about how urchins can interrupt concentration.
New Feat: Agitator
Urchins are known for their quick talking style, often called chittering (like a bird or rodent), which can be very annoying. They become even more so when they insult and taunt the target of their chittering. They have a knack for throwing barbs at people.
Read More about how urchins take advantage of this talent in battle.
New Feat: Shadowdancing
Some elven battledancers embrace the darkness that their patrons the moon and stars rule from.
Read More about shadowdancing available only to elf battledancers.
New Feat: Way of the Sash
Elves are agile and graceful people who love music and dance. Their flowing movements are often enhanced using lengths of cloth including ribbons and scarves or cloaks that mimic the wind and wave they are connected to. Some elves learn to use these items of clothing in combat, becoming able to defend themselves without any weapon. This study is known as the Way of the Sash.
Read More about the Way of the Sash Feat.
New Feat: Hearthzeal
A dwarven runeforger can learn to channel their comradeship with others to bolster their own health. The more allies they are surrounded by in close proximity the heartier they become. This runeforger technique is called Hearthzeal and can be taken as a Feat..
Read More about the Hearthzeal Feat available only to dwarf runeforgers.
New Feat: Earthroot
Dwarves who learn and master the Earthroot form gain the ability to focus their will and resolve into fixing themselves in place to make them immovable. Dwarf players can select this as a Feat to enhance their combat abilities..
Read More about the Earthroot Feat.