Welcome to Curious Quill, an original content resource for d20 roleplaying.

The Quill already spent a season each on dwarves, elves, urchins (smalfolk) and orcs. Along with humans, these are considered the ‘civilized’ people of the world. But there are other mortal beings across the land. Follow the posts this season and the mortals tag to learn more about other sentient beings of Taluma and fantasy settings in general.

Lore Kevin Frank Lore Kevin Frank

Clever Featwork: Unarmed Fighting

In the Clever Featwork features we will look at ways to use Feats (Origin and Regular) to not only provide benefits but also flavor and distinctiveness to your characters. Sometimes it may be a different way to look at them, others it will be ways to combine them. These explorations won’t be to optimize characters to do the most damage they can, but to develop interesting and unique characters with the abilities you want them to have. This time we are going to look at Tavern Brawler and other Feats that can enhance Unarmed Fighting, if you don’t take a class that makes it viable

Read More about creative ways to improve Unarmed Fighting.

Read More
Lore Kevin Frank Lore Kevin Frank

Clever Featwork: Magic Initiate

In the Clever Featwork features we will look at ways to use Feats (Origin and Regular) to not only provide benefits but also flavor and distinctiveness to your characters. Sometimes it may be a different way to look at them, others it will be ways to combine them. These explorations won’t be to optimize characters to do the most damage they can, but to develop interesting and unique characters with the abilities you want them to have. This time we will look at the Magic Initiate (MI) Feat(s).

Read More about creative ways to use the Magic Initiate.

Read More