Welcome to Curious Quill, an original content resource for d20 roleplaying.

The Quill has spent a lot of time describing the people and beasts of fantasy realms, in the land of Taluma but could be in any land. For the summer season we are going to look at some Expanded Rules options for 5e that for the Taluma setting, but can be used in any campaign.

Lore Kevin Frank Lore Kevin Frank

Clever Featwork: Unarmed Fighting

In the Clever Featwork features we will look at ways to use Feats (Origin and Regular) to not only provide benefits but also flavor and distinctiveness to your characters. Sometimes it may be a different way to look at them, others it will be ways to combine them. These explorations won’t be to optimize characters to do the most damage they can, but to develop interesting and unique characters with the abilities you want them to have. This time we are going to look at Tavern Brawler and other Feats that can enhance Unarmed Fighting, if you don’t take a class that makes it viable

Read More about creative ways to improve Unarmed Fighting.

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Lore Kevin Frank Lore Kevin Frank

Clever Featwork: Magic Initiate

In the Clever Featwork features we will look at ways to use Feats (Origin and Regular) to not only provide benefits but also flavor and distinctiveness to your characters. Sometimes it may be a different way to look at them, others it will be ways to combine them. These explorations won’t be to optimize characters to do the most damage they can, but to develop interesting and unique characters with the abilities you want them to have. This time we will look at the Magic Initiate (MI) Feat(s).

Read More about creative ways to use the Magic Initiate.

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