Welcome to Curious Quill, an original content resource for d20 roleplaying.

The Quill has spent time describing people and beasts of the world, but these are just creatures for the player characters to encounter. Developing a character you want to play, using the existing rules, can seem difficult. Follow the posts this season and the character tag for tips and recommendations on making unique characters.

Lore Kevin Frank Lore Kevin Frank

Clever Featwork: Magic Initiate

In the Clever Featwork features we will look at ways to use Feats (Origin and Regular) to not only provide benefits but also flavor and distinctiveness to your characters. Sometimes it may be a different way to look at them, others it will be ways to combine them. These explorations won’t be to optimize characters to do the most damage they can, but to develop interesting and unique characters with the abilities you want them to have. This time we will look at the Magic Initiate (MI) Feat(s).

Read More about creative ways to use the Magic Initiate.

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Lore Kevin Frank Lore Kevin Frank

Sub-Classes: Alternative ‘Monk’ Builds

In the substitute classes (Sub-Classes) features we will look at ways to make different classes work in similar ways through combinations of backgrounds and class and subclass selections along with class feature and spell selection. This time we will look at how to build unarmed, or lightly armed and unarmored, characters similar to the monk class.

Read More about making an alternative martial artist.

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Lore Kevin Frank Lore Kevin Frank

Bestiary: Abominations

Abominations, also the abomina, are beings which have been corrupted, usually by powerful outerplanar sources of evil. They have been twisted beyond typical Taluman natural characteristics, and often inhabit places inhospitable to others.

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Lore Kevin Frank Lore Kevin Frank

Bestiary: Phytes

Phytes are vegetation that have gained intelligence and mobility similar to fauna - other animals or monsters.

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Lore Kevin Frank Lore Kevin Frank

Bestiary: Fera

Fera (sing. ferus, adj. fera)) are bipedal, upright walking beings that are close to mortals but lack true sentience, or at least are not considered ‘civilized’. They live in conditions and with facilities closer to beasts than mortals.

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Lore Kevin Frank Lore Kevin Frank

Bestiary: Grymbeasts

Grymbeasts, also known as gryms, or dire beasts, are monstrous, dangerous creatures that deviate from normal beasts. They are infected with a magical disease called petrifaction, which causes them to grow bony protrusions, or knurs. These knurs can form ridges and spikes that act as bony armor and can also be used to attack.

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Lore Kevin Frank Lore Kevin Frank

Bestiary: Harrows

Harrows are monsters that usually start as an existing being and are mutated into something else by the influence and power of another being. They are often similar to chimaerae, but are not a hybrid of fauna, rather they have additional unique abilities and powers.

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Lore Kevin Frank Lore Kevin Frank

Bestiary: Chimaerae

Chimaerae is the classification for the many monstrous beasts that are made up of more than one natural fauna: hybrids such as one of the most well-known, the griffon, which is part lion and part eagle.

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Lore Kevin Frank Lore Kevin Frank

Bestiary: Dragons

Dragons are the most well known and one of the most feared monsters, but for as well-known as they are across all lands, still much is a mystery including their origins.

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